Papervision3DでUVマッピングを使用したColladaがうまく読み込めなかったので、Away3Dで試してみました。
Away3Dは検索しても解説してくれているところがあまりないので、サンプルファイルを参考にしながら(というかコピーして)、UVマッピングを使用したColladaを表示してみました。
それでできたものがこれ。
Pv3Dで表示されてた黒い線が消えてるじゃないですかー。
ぅわーい。
あ、Away3DはこちらにあるようにShaderの種類がPv3Dより少ないので、PhongShaderを使ったんですが、非常に重かったのでモデルデータを作り直しました。
というわけで全然完成してないけどソースコード公開するよ。
package { import away3d.cameras.HoverCamera3D; import away3d.containers.ObjectContainer3D; import away3d.containers.Scene3D; import away3d.containers.View3D; import away3d.core.base.Mesh; import away3d.core.utils.Cast; import away3d.lights.DirectionalLight3D; import away3d.loaders.Collada; import away3d.materials.PhongBitmapMaterial; import flash.display.Sprite; import flash.display.StageQuality; import flash.events.Event; import flash.events.MouseEvent; public class away3 extends Sprite { private var scene:Scene3D; private var camera:HoverCamera3D; private var view:View3D; //[Embed(source="mat.png")] //public var materialImage:Class; //[Embed(source="sample.dae", mimeType="application/octet-stream")] //public var colladaData:Class; [Embed(source="mate.png")] public var materialImage:Class; [Embed(source="test.dae", mimeType="application/octet-stream")] public var colladaData:Class; private var material:PhongBitmapMaterial; private var collada:Collada; private var model:ObjectContainer3D; private var mesh:Mesh; private var light:DirectionalLight3D; private var isMouseDown:Boolean; //navigation variables private var lastPanAngle:Number; private var lastTiltAngle:Number; private var lastMouseX:Number; private var lastMouseY:Number; public function away3() { initEngine(); initLights(); initMaterials(); initObjects(); initListeners(); isMouseDown = false; } /** * Initialise the engine */ private function initEngine():void { scene = new Scene3D(); camera = new HoverCamera3D(); camera.zoom = 1; camera.focus = 100; camera.distance = 80; camera.targetpanangle = camera.panangle = -10; camera.targettiltangle = camera.tiltangle = 20; view = new View3D({camera: camera, scene: scene}); //view.session = new BitmapRenderSession(1); //view.mouseZeroMove = true; addChild(view); stage.quality = StageQuality.HIGH; //stage.quality = StageQuality.LOW; } /** * Initialise the lights */ private function initLights():void { //light = new DirectionalLight3D({color:0xFFFFFF, ambient:0.25, diffuse:0.75, specular:0.9, x:40000, y:40000, z:40000}); light = new DirectionalLight3D(); light.color = 0xFFFFFF; light.ambient = 0.25; light.diffuse = 0.75; light.specular = 0.9; light.x = 0; light.y = 1000; light.z = 1000; scene.addChild(light); } /** * Initialise the materials */ private function initMaterials():void { material = new PhongBitmapMaterial(Cast.bitmap(materialImage)); material.specular = 0.5; } /** * Initialise the scene objects */ private function initObjects():void { //model1 = Collada.parse(Charmesh, {scaling:10, material:material, mouseEnabled:false}); collada = new Collada(); //collada.scaling = 0.1; model = collada.parse(colladaData) as ObjectContainer3D; model.materialLibrary.getMaterial("mat1").material = material; model.mouseEnabled = false; scene.addChild(model); //mesh = model.getChildByName("obj1-node") as Mesh; } /** * Initialise the listeners */ private function initListeners():void { addEventListener(Event.ENTER_FRAME, onEnterFrame); stage.addEventListener(Event.RESIZE, onResize); stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp); //stage.addEventListener(MouseEvent.MOUSE_WHEEL, onMouseWheel); onResize(); } /** * Navigation and render loop */ private function onEnterFrame(event:Event):void { //update the camera position //camera.moveTo(0, 70, -10); if(isMouseDown) { camera.targetpanangle = 0.3 * (stage.mouseX - lastMouseX) + lastPanAngle; camera.targettiltangle = 0.3 * (stage.mouseY - lastMouseY) + lastTiltAngle; } camera.hover(); //render scene view.render(); } private function onMouseDown(event:MouseEvent):void { lastPanAngle = camera.targetpanangle; lastTiltAngle = camera.targettiltangle; lastMouseX = stage.mouseX; lastMouseY = stage.mouseY; isMouseDown = true; stage.addEventListener(Event.MOUSE_LEAVE, onStageMouseLeave); } private function onMouseUp(event:MouseEvent):void { isMouseDown = false; stage.removeEventListener(Event.MOUSE_LEAVE, onStageMouseLeave); } /*private function onMouseWheel(e:MouseEvent):void { if(camera.distance > 20) { camera.distance -= e.delta * 1.5; } }*/ private function onStageMouseLeave(event:Event):void { isMouseDown = false; stage.removeEventListener(Event.MOUSE_LEAVE, onStageMouseLeave); } /** * stage listener for resize events */ private function onResize(event:Event = null):void { view.x = stage.stageWidth / 2; view.y = stage.stageHeight / 2; } } }
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