最近投稿のタイトルが適当です。
前にわからないって言ってたUV座標の取り方がわかりました。
わからないって言ってたのが馬鹿みたいに簡単にできました。
こんなん。
そういえばちょっと前から作ったものをGoogle App Engineのほうに上げるようにしたんですけど問題なく見られますかね?あまり動作確認とかしてないので・・・
ソースコードはこんな感じ。
package {
import away3d.cameras.HoverCamera3D;
import away3d.containers.ObjectContainer3D;
import away3d.containers.Scene3D;
import away3d.containers.View3D;
import away3d.core.utils.Cast;
import away3d.events.MouseEvent3D;
import away3d.lights.DirectionalLight3D;
import away3d.loaders.Collada;
import away3d.materials.MovieMaterial;
import flash.display.Bitmap;
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.display.StageQuality;
import flash.events.Event;
import flash.events.MouseEvent;
public class away3 extends Sprite {
private var scene:Scene3D;
private var camera:HoverCamera3D;
private var view:View3D;
[Embed(source="mate.png")]
public var materialImage:Class;
[Embed(source="test.dae", mimeType="application/octet-stream")]
public var colladaData:Class;
private var material:MovieMaterial;
private var collada:Collada;
private var model:ObjectContainer3D;
private var light:DirectionalLight3D;
private var mc:MovieClip;
private var isMouseDown:Boolean;
//navigation variables
private var lastPanAngle:Number;
private var lastTiltAngle:Number;
private var lastMouseX:Number;
private var lastMouseY:Number;
public function away3() {
mc = new MovieClip();
mc.base = mc.addChild(new Bitmap(Cast.bitmap(materialImage)));
mc.surface = mc.addChild(new Sprite());
initEngine();
initLights();
initMaterials();
initObjects();
initListeners();
isMouseDown = false;
}
/**
* Initialise the engine
*/
private function initEngine():void {
scene = new Scene3D();
camera = new HoverCamera3D();
camera.zoom = 1;
camera.focus = 100;
camera.distance = 50;
camera.steps = 10;
camera.targetpanangle = camera.panangle = 0;
camera.targettiltangle = camera.tiltangle = 10;
view = new View3D({camera: camera, scene: scene});
addChild(view);
stage.quality = StageQuality.HIGH;
}
/**
* Initialise the lights
*/
private function initLights():void {
//light = new DirectionalLight3D({color:0xFFFFFF, ambient:0.25, diffuse:0.75, specular:0.9, x:40000, y:40000, z:40000});
light = new DirectionalLight3D();
light.color = 0xFFFFFF;
light.ambient = 0.25;
light.diffuse = 0.75;
light.specular = 0.9;
light.x = 0;
light.y = 1000;
light.z = 1000;
scene.addChild(light);
}
/**
* Initialise the materials
*/
private function initMaterials():void {
material = new MovieMaterial(mc);
material.interactive = true;
}
/**
* Initialise the scene objects
*/
private function initObjects():void {
//model1 = Collada.parse(Charmesh, {scaling:10, material:material, mouseEnabled:false});
collada = new Collada();
//collada.scaling = 0.1;
model = collada.parse(colladaData) as ObjectContainer3D;
model.materialLibrary.getMaterial("mat1").material = material;
model.mouseEnabled = true;
model.addOnMouseDown(onModelMouseDown);
scene.addChild(model);
}
/**
* Initialise the listeners
*/
private function initListeners():void {
addEventListener(Event.ENTER_FRAME, onEnterFrame);
stage.addEventListener(Event.RESIZE, onResize);
stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
stage.addEventListener(MouseEvent.MOUSE_WHEEL, onMouseWheel);
onResize();
}
/**
* Navigation and render loop
*/
private function onEnterFrame(event:Event):void {
//update the camera position
if(isMouseDown) {
camera.targetpanangle = 0.35 * (stage.mouseX - lastMouseX) + lastPanAngle;
camera.targettiltangle = 0.35 * (stage.mouseY - lastMouseY) + lastTiltAngle;
}
camera.hover();
//render scene
view.render();
}
private function onModelMouseDown(e:MouseEvent3D):void {
mc.surface.graphics.beginFill(0xFFFFFF);
mc.surface.graphics.drawCircle(e.uv.u * mc.width, mc.height - (e.uv.v * mc.height), 100);
mc.surface.graphics.endFill();
}
private function onMouseDown(event:MouseEvent):void {
lastPanAngle = camera.targetpanangle;
lastTiltAngle = camera.targettiltangle;
lastMouseX = stage.mouseX;
lastMouseY = stage.mouseY;
isMouseDown = true;
stage.addEventListener(Event.MOUSE_LEAVE, onStageMouseLeave);
}
private function onMouseUp(event:MouseEvent):void {
isMouseDown = false;
stage.removeEventListener(Event.MOUSE_LEAVE, onStageMouseLeave);
}
private function onMouseWheel(e:MouseEvent):void {
camera.distance -= e.delta * 1.5;
if(camera.distance < 0) {
camera.distance = 0;
} else if(camera.distance > 70) {
camera.distance = 70;
}
}
private function onStageMouseLeave(event:Event):void {
isMouseDown = false;
stage.removeEventListener(Event.MOUSE_LEAVE, onStageMouseLeave);
}
/**
* stage listener for resize events
*/
private function onResize(event:Event = null):void {
view.x = stage.stageWidth / 2;
view.y = stage.stageHeight / 2;
}
}
}
UV座標は、
material = new MovieMaterial(mc);
material.interactive = true;
MovieMaterialを使ってinteractiveをtrueにして、
private function onModelMouseDown(e:MouseEvent3D):void {
mc.surface.graphics.beginFill(0xFFFFFF);
mc.surface.graphics.drawCircle(e.uv.u * mc.width, mc.height - (e.uv.v * mc.height), 100);
mc.surface.graphics.endFill();
}
MouseEvent3Dのuvで取得できます。
Y座標は「e.uv.v * mc.height」かと思ったんですが、「mc.height - (e.uv.v * mc.height)」でした。
わかりづらいね。
参考サイト
blog.tartiflop » Blog Archive » First steps in Away3D : Part 3 - Texture mapping
Tutorials (category) > Tutorials > Flash Magazine
カメラの動きは相変わらずよくわからない。